8/6/2023 0 Comments Make a virtual city online![]() ![]() Where things get really interesting, though, is when researchers began witnessing emergent behavior, or a nonobvious or unexpected side effect of the AI system. Just another day in paradise for the Lin family. Later, he greets his son Eddy and wife Mei before going to his job at the pharmacy. The authors observed John go about his day based on this initial prompt, waking up promptly at 7am before brushing his teeth, taking a shower, and eating breakfast before watching the news. He’s a pharmacy shopkeeper who lives with his college professor wife Mei and son Eddy who is studying music theory at school. As the characters traverse their virtual worlds, they’re able to perceive the environment around them and make decisions based on their memories, the setting, and how other characters interact with them.įor example, there’s the character John Lin. To create the agents, the team gave a one paragraph prompt for ChatGPT that included the character’s memories, goals, relationships, and jobs. “Generative agents wake up, cook breakfast, and head to work artists paint, while authors write they form opinions, notice each other, and initiate conversations they remember and reflect on days past as they plan the next day,” the authors wrote. The results were a pretty idyllic village that seemed ripped out of Harvest Moon or Animal Crossing-if, you know, those games were also rife with incredibly complex and uncomfortable ethical and existential questions. The bots and their virtual environment were rendered in delightful 16-bit sprites, giving it the look and feel of a video game. The authors of the study (which hasn’t been peer-reviewed yet) observed the agents as they went about their days, going to work, talking with one another, and even planning activities. As it turns out, it’s also the inspiration behind a new study simulating human behavior using ChatGPT.Ī team of AI researchers at Google and Stanford University posted a study online on April 7 where they used OpenAI’s chatbot to create 25 “generative agents,” or unique personas with identities and goals, and placed them into a sandbox environment resembling a town called Smallville much like The Sims. This level of “ free will” as the video game calls it offers an amusing if somewhat unrealistic simulation of what someone might do if you just left them alone and observed them like an omniscient and uncaring god from a distance. When left to their own devices, your Sims are liable to do anything from peeing themselves, to starving to death, to accidentally setting themselves ( and their own children) on fire. Anyone who has ever played The Sims can tell you: That game can get chaotic as hell. ![]()
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